The ray tracing and path tracing tiers now cite S-GAME’s own system requirements page of 12 August 2026: an RTX 5060 for 1080p at 60 fps and an RTX 5080 for 4K at 60 fps, both with upscaling on. They had rested on DSOGaming’s summary of the same figures.
SourceOfficial S-GAME system requirements page, 12 August 2026
The DLSS line now quotes NVIDIA itself: the PC version “will be enhanced by DLSS 4.5 Super Resolution and Multi Frame Generation”, with ray-traced reflections, shadows and caustics. It had said “DLSS 4 Multi Frame Generation”, from Gamersky’s republication of an NVIDIA video of August 2025.
SourceOfficial NVIDIA GeForce news, 13 August 2026
The endings section now quotes director Soulframe Liang directly: “We have 8 different endings in the game, depending on how many side quests you complete.” It had rested on English Wikipedia’s summary of that interview, which we had not read.
SourcePress-reported Game Rant, 18 December 2025, interview with Soulframe Liang
Added: Sixty-Six Days mode has an ending of its own. When the days run out a short cutscene plays, that run’s data becomes history for good, and the game asks whether you want to start over, Liang wrote in September 2026.
SourcePress-reported Gamersky, 9 September 2026, carrying Liang’s own post
The opening quote, S-GAME’s own words for kungfupunk from the State of Play gameplay deep dive, was checked against the video’s captions at 6:13–6:17 and kept as written.
SourceOfficial State of Play gameplay deep dive, PlayStation on YouTube
The unlock countdown now shows seconds, on a smaller red dial after days, hours and minutes. It still counts down to the PlayStation Store moment, 02:00 UTC on 29 October 2026.
The top bar now opens the same four groups as the footer, with one Menu button on phones. Reading notes sit directly above their tables, and on the fifteen boss pages the opening paragraph is split in two. No sentence changed.
SourceLayout only: no fact changed
Every page
New reading layout on every page: a new type scale and spacing, section headings set in a left column on wide screens, and a footer that lists every page in four groups. No sentence changed.
Both pages gained a line of the launch weeks, a big-figure plate and a lead image; the reviews page an empty scoreboard for Metacritic and OpenCritic and a wall of preview quotes; the pre-load page download times at three line speeds and the pre-load hour on a city clock line. Same words.
Two pages added: the reported review embargo date with what previews said, and the reported PS5 pre-load date and download size. Both stay marked unconfirmed until S-GAME or the stores publish them.
Added: two outlets reported on 20 October 2026 that the review embargo lifts on 26 October 2026, three days before release. S-GAME has not announced it, and neither report gives an hour.
Added a table that sets five soulslike habits (dying, checkpoints, stamina, difficulty and the parry) beside what previews and the official menu say Phantom Blade Zero does. The genre column quotes Wikipedia’s Soulslike and Sekiro articles, read 20 October 2026.
SourcePress-reported DualShockers, October 2026, with IGN and PC Gamer
Epic Games Store date filled in: the store page, read 18 October 2026, shows “Available 10/29/26” and no hour. Until then the listing was there but its date and hour were not recorded.
SourceOfficial Epic Games Store page, read 18 October 2026
Added, marked unconfirmed: a tracker account reports a 27 October PS5 pre-load and a 134.857 GB download. S-GAME has not confirmed either; the PlayStation Store and Steam pages showed no size on 18 October, and no PC size has been reported.
SourceUnconfirmed PlayStation Game Size on X, 16 October 2026
Fifteen boss fight pages added, one for every boss named so far: eleven with stills from official video and notes on what each frame shows, four built only from previews and reports. The bosses page is now a short card per boss.
Boss count corrected from 17 to 15: Chief Disciple’s Fallen Hope and the Lion Dance Grandmaster’s Final Dance are the second phases of two of them. Endings, the time limit, enemy respawns, the Steam date, Epic and weapon counts now read the same on every page.
The five before-launch pages rebuilt; combat, Rainblood and gallery pages redesigned; three frame-by-frame breakdowns of the State of Play, the 11-minute trailer and the Year of the Snake trailer; privacy page corrected.
Four new pages (what kungfupunk means, soulslike and difficulty, open world, multiplayer and Xbox, and a comparison with Black Myth: Wukong); boss entries now list attacks, counters and fight videos; weapons quote their in-game menu text; corrected from the official State of Play video: PS5 console exclusive for at least 12 months, how 66 Days unlocks, and Pathbreaker.
SourceOfficial State of Play gameplay deep dive, PlayStation on YouTube
Site redesign: an opening card on the home page, a new site mark, and the footer now names PARAWULIN PRODUCTION LIMITED as rights holder and S-GAME as developer.
Every page
Every page rebuilt on a new layout. No fact was added or removed; facts were last checked on 11 October.
SourceLayout only: no fact changed
Every page
Independent review applied. Chinese-name seals now have three states: solid, likely and 待考.