Rewritten: all 63 quest pages now say what that quest gives you, under Quest details and in the questions at the foot of the page. Until now the same stock sentence sat on every page, such as on Don’t Forget Me and A Mother’s Heart; it is replaced by the quest’s own rewards, trophy and what the quest unlocks next.
Corrected: four quest pages had wrong steps. Daughter of the Dark Sect is picked up from the Disoriented Swordswoman at the Dovecote door, and the Chief Disciple fight that ends it unlocks the trophy Sword Against the Seven-Stars. On Cui, skipping the Rootless Dew costs you the Crude Radiant Heart and Lu Sanqian’s letter; the missable quests page said Cui’s parents never appear. A Puppet’s Wooden Heart sends the letter to the Wailing Scholar in the Survivors’ Courtyard, and Xue, Admirer of Heroes is handed in atop the Pavilion of Knowledge in Pangzhen. All four now walk you through the quest step by step, with launch-build screenshots. The Region row on eleven quest pages now names the regions where their steps happen in the game, and Kui Yanyan no longer lists a source for tactics the page dropped.
Corrected: the Three Elite Shadow Wardens drop three weapons, one from each warden. Yan Qiansui drops a fragment and the Illusory Pipa Strings, not Fanatic’s Obsession, which you put together from two fragments. Illusory Pipa needs only the three broken pieces, and the quest ends when you play the pipa north of the Weeping Mistgate Bell. Leng Tu and Meng Hua are fought on the snowy road past the Soulrend Cliff Bell. Endings, missable quests and the quest table said entering the Mirage Estate cuts off Secrets at the Heart of the Lake; the game data does not, but it does cut off eight Memory Flowers in the Crimson Forest and two steps of Whence the Weeping. Wraith Mask now says who drops it, the Nuo Mask page shows one place for each fragment, and the Chapter 7 walkthrough points to where players go after the lake.
Rewritten: the walkthroughs for Chapter 4, Chapter 6, Chapter 7, Chapter 10 and Chapters 11–12 were lists of quest-log lines and are now the route itself, like Chapter 5: from Bell to Bell by landmarks, how each fight goes, and what you pick up on the way. Each page puts what you can lose up front, such as the six Memory Flowers Yan Qiansui waits for on Meigu Lake, what entering the Mirage Estate cuts off, and the point of no return on Mount Soulrend with the line Inanis says when you are ready for the Final Battle ending. Every stretch has a small map card for the Bell it ends at, and most chapters have in-game pictures. The Mirage Estate and Meigu Lake pages also counted the spot inside a Lóng Pillar challenge as a Bell: they have 15 and 29 Bells, not 16 and 31.
Rewritten: the Chapter 5 walkthrough was a list of quest-log lines and is now the route itself, in ten stretches from Bell to Bell: how to get from one landmark to the next, how to beat Corpse-Eating Xue, Wan Jun, the Chief Disciple, Wu Lengshuang and Yubi, and what you pick up on the way. It puts the chapter’s three permanent losses up front: spare Red on the Dovecote roof, examine Bi Taotao’s body before you fight Yubi, and kill each Mandate leader as soon as his fight ends. Every stretch has a small map card for the Bell it ends at, and six stretches have in-game pictures.
New: the weapon tier list puts six published weapon tier lists from 29 October to 8 November side by side, one vote per list for its top tier: Freezing Chaos is in the top tier on 4 of the 6, Aureate and Jagged Steel on 3, and the page gives each list’s tier for every weapon, why the lists disagree and which lists were counted or left out. Our own pick, marked as ours and not counted as a vote, is Armybreaker with the Wild Oriole Sword: both come early, in Chapters 3 and 4, and last to the end of the game, and the page shows a four-step loop for playing them with Miraculous Scabbard. The page is linked from the Gear menu, the footer, the home page, Weapons, Builds and the Armybreaker build, and every primary weapon page now says how many lists put it in the top tier.
Corrected: Pinwheel, the quest table and the missable quests page said to finish this quest before Bai Chilian. As the game stands it can’t be finished at all: you can’t reach the pinwheels in Chapter 2, and the Peddler is gone once Bai Chilian falls at the end of it. The gold chest beside the pinwheels still opens later, so Shenji’s Ring is not lost.
The quest table now shows which quests hand you an accessory or a weapon, with each accessory’s icon and a link to its page. Pinwheel gets in-game pictures of the climb up to the cave and says that the gold chest beside the pinwheels holds Shenji’s Ring; the ring’s page now points there. The Severed Finger gets a lead picture.
New: the side quests page lists all 65 quests of the launch game in one table: where each one starts, what you need to do first, whether it can close on you and which trophy it counts toward, with filters and ticks kept in your browser. Two quests the site lacked get their own pages, Pinwheel and The Severed Finger, and quest pages now say what you need first. Corrected: Flesh Lily and Triple Threat are Tales, not Mysteries; two story quests take the names the quest log shows, Snake’s Reflection and A Soul’s Worth; Whence the Weeping is cut off at the Green Serpent House.
Corrected: the weapon pages and the builds guide said you Soul Temper at a forge. In the game it is an entry of the Bell menu (Weapon Soul Temper), so every weapon page now says at a Bell.
New: where to get every Soul Tempering material. All 47 have their own page with the spot on the map and the weapon each one tempers; for the seven made from pieces, it shows where every piece is. Weapon pages, the weapons list, the map and the menu link to them.
The combat guide is rewritten from the launch game’s own tutorials and menus: blue- and red-flash attacks, Ghoststep, Sha-Chi, Power Surges, the four difficulties and eight beginner tips. Chief Disciple now says only a perfect block or a perfect dodge triggers Ghoststep; a plain block does not.
Every page now has a search field at the top: type a boss, weapon, quest or place and go straight to its page. The menu is now six groups (Walkthrough, Bosses, Gear, Collectibles, Map, Tools). New: seven builds, each with the weapons, accessories and medicine to bring, and which settings to change before your first fight.
Boulderguard now says it is in a grave mound in the stables, which you can examine only after the disciple tells you who is buried there. Nuo Mask, Twin Fish Pendant and Executioner’s Headscarf now say where to get them. The endings page and the Sha-Chi Tower guide gain a section each.
The tower where Jade Dancer and Iron Fiend wait for Use It Against Them now has its official name, the Crimson Forest Sha-Chi Tower (it said Mirrorwood Sha-Chi Tower), and these pages now say its top opens only after the snow in Chapter 10, not in Chapter 2.
Sanguine Reach now gives puppet No. 34 its official name, Twisted Puppet (it said Three-Faced Puppet). On the Chinese pages, three Bell names that are not in the game are replaced by the names the game uses.
Spanish, Portuguese, Korean and Japanese weapon pages now say where each weapon comes from, what it opens while exploring, and what Soul Tempering turns it into, as the English and Chinese pages do. The Tiger Cannon wall is corrected: it is in Mirage Estate by the Mourning Hall bell, in The Way Forward, not on Mount Soulrend; that quest page now says the cannon drops from Lei Dang. Bloodline Awakening links to Lóng Pillars, and Sanguine and Infernal Rouge use the official skill name Bloodline Awakening.
Three quest pages now say what you need from elsewhere first, each step with a map card: The Four Serpent Houses shows where the two halves of the Loong Emblem are (Red Serpent House and Black Serpent House) for the White Serpent House door; Illusory Pipa explains the boat to Meigu Lake is repaired in Sha-Chi Powered Boat with two Sha-Chi Cores from Wu Xuan and Gu Wanyue; Pillars of Kunlun lists the order before the Spectral Gate. In all six languages.
The Crimson Manor quest page now explains where to get the Puppet’s Tongue: the three entrances of The Herald’s Illusion, each with a map card, then back at the manor Crystal Puppet Eye [Yang] and Hansui’s Frost Mask, and what both are for in Secrets at the Heart of the Lake. In all six languages.
The site now has a Traditional Chinese edition: all 350 pages, written for players in Taiwan, Hong Kong and Macau. Places, quests, bosses, characters and items carry the names from the game’s own Traditional Chinese text, and prices and release times are given for Taiwan and Hong Kong. If your browser is set to Traditional Chinese, a bar at the bottom of the page offers to switch.
Every region of the map now has a search box: type an item or Bell name and only the matching spots stay on the map, with links to the other regions that have it. Accessory fragments, such as the four Guardian Idol pieces, and the 30 Soul Tempering materials are now marked as key items and link to the accessory or weapon they are for; Soul Tempering materials also have their own filter. The map cards on guide pages now show the thing you are looking for inside the red ring, with the nearest Bell as a small tag. In all six languages.
Every one of the 66 accessory pages now starts with where to get it: a map card for each chest, pickup or fragment, the quest and step that gives it, Quick Hand Zhang’s price, or, for ten, the only area the game data names. Lists that used to stop short now show everything: every map card and entrance on quest and collectible pages, every skill in the weapons table and everyone in each region on factions. Quest pages also list the other quests in the same area, missable ones first, and the site offers to take you back to the last guide you opened. In all six languages.
On the map, the panel for a Bell now lists the quest, boss and collectible guides whose spots are nearest that Bell, and the panel for a chest or other spot lists the guides that show it, each one link away. On a phone, the spot you pick now stays in view above the panel. In all six languages.
Quest, boss and collectible pages now show where things are on our map: a crop of the region map with the spot ringed in red and the nearest Bell beside it, a line saying how far and which way from that Bell, and a link that opens the map at that spot. On 44 quest pages the card replaces a picture that had nothing to do with the quest. The nearest Bell is now the one nearest in the game, not on the painting, and a few pages that named the wrong Bell were corrected to match the game data. Distances are estimates and every card says so. In all six languages.
The weapons hub is now a launch guide in all six languages: which boss drops each of the 27 boss weapons, which 10 Phantom Edges open new paths (chains, stone walls, brambles and more), how upgrades and Soul Tempering work, the 7 weapons that Soul Tempering turns into new ones, and all 47 Soul Tempering materials. The pre-launch dossier of demo names is gone. Also: weapon page search descriptions no longer stop mid-sentence, and the Spanish and Brazilian Portuguese editions now use the game’s own name for Soul Tempering.
Corrected the factual errors a five-part check of the site found, in all six languages. Trophies: seven achievements can be missed, each now listed with its deadline (before, the page named only one). Memory Flowers: 37 flowers made of 128 petals, the trophy needs 10 complete flowers, and all ten six-petal flowers are listed. The steps of five Chapter 4 to 12 story quests now follow the game’s own quest log, and Pillars of Kunlun and Illusory Pipa are in the right order. The Acolyte Masks page now sends you to the Four Guardians’ Mirror on Meigu Lake, not a scarecrow in the valley. Also fixed: Lóng Pillar locations (two at Meigu Lake, none in the Mandate Encampment), the Flesh Lily deadline, where Banyan Hearts are sold, what Blackstones do, eight rows of the boss order, and where several weapons come from.
The last 5 boss pages written before launch are now launch guides: Blizzard Blademaster, Jade Dancer, Mó Yuan, Iron Butcher and Jade-Face. Each says where the fight is and how to get there, how to beat it, what it drops, and gives the official in-game dossier; the search titles now say how to beat each one. The trailer frames and pre-launch notes are gone. In all six languages. Also corrected: Mu Xiaokui, the Jade Dancer and Iron Fiend are fought past the Lakeside bell, not at the Black Serpent House; the Mu Xiaokui, Iron Fiend, character, Red Ribbon and Village of Lu pages now say so.
The search titles and descriptions of 43 boss pages now say how to beat each boss, or where to find it, with the place, the key move and the drop, in full sentences taken from each page. Before, many read “location & dossier” and some descriptions stopped mid-sentence. The 5 boss pages still written before launch keep their titles until their text is updated. The text on the pages is unchanged. In all six languages.
New: an interactive map of the game’s eight regions with 575 spots marked from the game’s own files (177 Bells, 215 chests, 131 Memory Flowers, 19 hanging bundles, 33 search spots), and what each chest holds. On PC, load your save once and what you already have turns grey. The save checker reads the same save in your browser and lists what you missed, map by map; the file is never uploaded. The Lost Treasures page now lists all 16 by region with a link to each map pin, and the privacy page names the two analytics tools the site uses, Google Analytics and Microsoft Clarity. In all six languages.
The characters page is rebuilt from the game’s own text: all 180 named people, 53 of them with a page of their own (who they are, how they are tied to the others, every quest they are in and how they end, spoilers folded), plus a new factions page. Quest, boss and chapter pages now link to the people in them. Names the game gives differently are corrected on live pages: Jade-Face, Cui’s Red Ribbon, the Medicine Case, the Trail of Cages, the shrine on the Mountain of Imprisonment, and The Way Forward in Chapter 10, Mirage Estate. In all six languages.
The titles and search descriptions of three pages now answer the question straight away: the length page gives 25–30 hours and 12 chapters, the names page promises every boss name, and the Peng Meng page is titled as how to beat him. The text on the pages is unchanged. In all six languages.
Names across the five language editions now match the game’s own text in each language: bosses, people, places, quests, weapons and collectibles, including the page footers. The characters page uses the launch-game names (Featherbow Archer, The Mandate, The Seven-Stars Formation, Village of Lu) and notes the 2025 demo names, and the names page now marks 45 names as settled by the launch game. Where the game gives no translation in a language, the line is marked as our own translation.
The home page and the release time page now say “Out now” in the page itself, not only once the script has run, so readers without JavaScript, search engines and AI assistants no longer see an old countdown. The boss list now says its first table holds 57 of the 63 boss fights and the last 6 sit in the spoiler fold. In all six languages.
Walkthroughs for Chapters 4 to 7, and a missable quests page. The trophies page now lists all 66 Steam achievements and marks the 36 that are PS5 trophies. Length and endings and the 66-day limit follow the game’s own data: 12 chapters across nine regions, four endings, and a day limit only on the Sixty-Six Days difficulty. Place, bell and quest names follow the game’s official text. In all six languages.
New accessories guide: all 66 accessories, one page each, with the official in-game art and where to get them. All 57 weapon pages now show the official weapon render, and the 12 weapons you earn from quests link to the quest that gives them. The walkthrough now follows the game’s own 12 chapters, and Chapter 1 lists all 24 bells. Hua Qianxiao’s pages show her official art in place of a wrong picture. In all six languages.
All 63 quest pages now open on the exact chapter, nearest Bell, and pickup trigger, plus hard cutoffs before Jing Ye, Bai Chilian, Pangzhen, and Mirage Estate. Four Fierce Axes is Chapter 1 by the Broken Puppet Valley bell; Pillars of Kunlun starts down the ladder from Valley Sha-Chi Tower Summit; Hero’s Lament starts by the broken lift at Hanging Cage Cavern; and Festering Secret notes the missable Sturdy Bracers grave (+2% Weeping Creek Valley map completion) before Bai Chilian.
Seventeen boss pages now open on the fight itself: where it is, what to do, and the drop, from the launch game. Peng Meng’s page leads with the chained fight behind the post station and the Dread Axe drop. The old first-screen lines that said there was no official video yet, or that the page would be filled in after 29 October, are no longer the opening.
Launch-day guides and individual reference pages from the game’s own text: all four in-game endings and what leads to each on Endings; missable cutoffs, Flesh Lily, the Crimson Manor, Secrets at the Heart of the Lake and all four Primal Stones on Side quests and missables; all 37 Memory Flowers, 10 Sha-Chi Ambers, 10 Blackstones, 5 Lóng Pillars and Quick Hand’s 16 treasures on Collectibles; the full regional order on Boss order; 34 new boss fight pages (49 in all; the directory lists all 63 fights); and 57 individual weapon and Phantom Edge pages.
SourceOfficial
Every page
The five language editions now carry the whole of launch day: every boss and every weapon from the game’s own text in that language, the launch-day entries of 29 October, and four new pages each — Steam achievements, trophies, PC stutter and crash fixes, and PC or PS5. The trophy card on each edition’s home page now opens that edition’s trophy list, and the language menu appears on the new pages too.
37 names checked against the launch game’s own English and Chinese text: 9 of our matches are right, 12 are written differently in the game (Night Owl is now Feather Bow, Red Wraith is Red, the Mysterious Swordswoman), and 16 names that had only one language now have both.
The weapons page now opens with the game’s full list: 30 primary weapons and 26 Phantom Edges, each with its English and Chinese name, what it is for and its skills. It settles two old questions: The Fanatic’s Broken Blade and the Drunken Sword are one sword, broken and restored, and Man-Cutter is not in the launch game.
The boss page now lists every boss in the launch game from its own text: 63 fights under 75 names, each with its Chinese name, where the game puts the fight and how it fights. The six late-game bosses whose names give away the story sit in a closed fold.
New page: all 66 Steam achievements in the game’s own words, grouped by story, bosses, side quests, gear and weapon skills, with a tick list that stays in your browser. Each one says whether it is also a PS5 trophy (36 are). The trophy page now links to it instead of saying the Steam list is not public.
The release-time page now says the game is out: it unlocked at 02:00 UTC on 29 October, the evening of 28 October in the Americas, and S-GAME's launch post gave that one moment for every platform, Steam and Epic included. The three open questions it answered (the Steam and Epic hour, a regional table, a demo) leave the not-yet-announced list.
Two new pages for launch day. PC stutter and crash fixes: what to try first for stuttering, crashes and a low frame rate, from S-GAME's own driver advice. PC or PS5?: which version to buy, with the frame-rate modes of PS5, PS5 Pro and PC side by side. Both sit under Start here in the menu.
Launch-day additions. The pre-load and PC requirements pages give S-GAME's 28 October note: a day-one patch of about 5 GB, and NVIDIA driver 617.42 rather than 621.01. Editions adds the PS5 disc editions at a glance, the soulslike page the difficulty settings and what they mean for trophies, and the length page hours at a glance and how to reach the Final Battle ending.
The home page opens onto six doors right under the first screen: Bosses, Weapons, Characters, Walkthrough, Trophies and Gallery, each with a picture and a count. Each of those sections now has its own colour, shown on its door and along the top of its pages, so you can tell where you are.
Answers come first. Each boss page now starts with its attacks and how to counter them, then where it is fought and what it drops, with footage and phases after. The bosses page shows every boss as a portrait right under its opening lines, and the weapons page opens on the weapons table.
Ready for the unlock. From 02:00 UTC on 29 October the release-time page says the game is out, with that moment in your own time zone, instead of a countdown stuck at zero, and the home page keeps your time too. The first menu group is now called Start here. The “today” mark on the pre-load and reviews timelines no longer shows twice. The five language editions give unlock times in UTC and your own time zone rather than one city’s.
New page: all 36 trophies, with the game’s own icons, what each one asks for and how to get it, and a tick box for each that stays in your browser only.
The language choice now sits at the top right of every page: a globe and the current language, opening a list of the six languages. After the unlock on 29 October the home page no longer opens a card by itself and says the game is out instead of showing a zeroed countdown; until 12 November, “Watch the opening” opens a launch card with picture links to the bosses, the walkthrough and the trophies. The privacy page now also names the trophies you tick, which stay in your browser.
Every page
The guide now comes in five more languages, each with all 42 pages: 简体中文, Español (Latin America), Português (Brasil), 한국어 and 日本語. Each edition keeps the English address under its language folder, as in /ko/bosses/huangxing, and answers local questions first, such as the local unlock time and price; every page now links its other editions. The boss fight pages are translated from the English pages of 27 October, and after launch the editions follow the English pages.
Three wording fixes. The names page showed an internal rule number on the Inanis entry; it now says the level comes from the store text. The home page’s note on launch-day guides said “those community sources” without saying which; it now says those Chinese guides. On the soulslike page, the answer to “Do you lose anything when you die?” now opens with “you lose nothing” instead of a bare “Not”.
The comparison page still listed Phantom Blade Zero’s reviews as not out and its install size as not announced. It now says the reviews went live on 26 October, with Metacritic at 88 on PC and PS5 and an OpenCritic Top Critic Average of 91, and gives the official PC size of about 145 GB; the PS5 size is still unannounced.
The reviews page said five outlets gave full marks and that Eurogamer’s 3/5 was the only mixed score. Of the 15 scores it lists, four are full marks, and Creative Bloq’s 7/10 is mixed too, as the page’s own Metacritic colours show; the key point, the body, the FAQ and the search summary now say so.
Two places still lagged behind the official PC size. The PC requirements key point now says about 145 GB on PC, with 300 GB free during the pre-load, and no PS5 size yet; the pre-load page’s PC download plate shows 145 GB, marked official, where it showed a blank, and its short answer is dated 27 October.
The release-time page still said no install size had been announced. It now gives the official PC size, about 145 GB with at least 300 GB free for the pre-load, from S-GAME’s Steam post of 26 October, as the pre-load page already did; the PS5 size is still unannounced, and a tracker account reports 134.857 GB.
The PC requirements page still said no install size had been announced. Its quick answer, storage table, FAQ and unknowns list now give the official PC size, about 145 GB with at least 300 GB free during the pre-load, from S-GAME’s Steam post of 26 October; the PS5 size is still unannounced. The ray-tracing section now carries the reviewers’ figures from the pre-launch build (about 100 fps at 4K High with DLSS Quality on an RTX 4080) and links to the platform table on the reviews page; the stale item saying our ray-tracing tiers rested on a press summary is gone, since the tiers come from S-GAME’s own page.
Footers carried check dates that had fallen behind their pages; most still said “Facts last checked: 11 October 2026”. Footers now carry no date, and each page’s check and addition dates are in the line under its title; the boss fight pages and the privacy page, which have no such line, keep theirs, and the privacy footer no longer points to a sources list it does not have. The home page’s note on launch-day guides now matches the walkthrough page: chapters come from our own play, and the boss and question pages also draw on Chinese community sources, each page naming the source it used. The boss directory now sources the Chief Disciple’s English name to the trailer name plate, as its card already said.
The beaten marks on the boss directory now travel. “Copy progress link” carries them to another browser of your own; the share row (X, Reddit, Facebook, or the system share sheet) shows which bosses you beat to someone else, and their own marks are never changed by it. The marks still live only in the browser; there is no account.
Four stale passages corrected: the home legend of the four source marks had lost three of its rows; the walkthrough footer’s fact-check date now matches the page (27 October); the editions table’s Epic Games Store row carries the store page read on 18 October (date shown, no hour), as the release-time page already did; The Hunt’s directory card names its subject.
Search titles and summaries now answer first: the names page leads with the Chinese name, The Hunt page with “Hunter of the Order”, the kungfupunk page with what kung fu punk means. The names page also gives the pinyin of the Chinese name, Yǐng zhī rèn líng; nothing else on the pages changed.
Every page
Type is now two colours on every page: headings, figures and anything confirmed in near-white; body text, labels and sources in grey. The 26 October ivory-on-grey read as one colour. Wording and layout unchanged.
New page: every chapter and main mission in order, a prologue and eight regions with 21 main missions, from the chapter list printed on review day. Chapter walkthroughs are added from 29 October as we play them.
PC download size is now official: about 145 GB, with at least 300 GB of free disk space needed during the pre-load, from S-GAME’s Steam post of 26 October. The page no longer says the PC figure is unreported.
The “Is it hard?” section adds Fextralife’s review verdict from a full Hellwalker playthrough: the curve gets easier as you go, with the last 10 to 12 bosses beaten first try, because enemies do not respawn, bells do not reset them, boss phases stay cleared and death costs nothing.
Reviews published 26 October 2026, 00:00 UTC. The reviews page now carries the aggregate scores (88 on Metacritic for PC and PS5, 91 on OpenCritic with every critic recommending, read 13:30 UTC), a table of sixteen outlets with score, platform and a sentence in their own words, and a section on how it runs on PS5, PS5 Pro, PC and Steam Deck. The “no scores yet” lines on the home, release time and soulslike pages point to it.
The combat page now tells you what to do in the site’s own words instead of quoting previews, and the Key points on eleven guide pages are written by hand to answer the three questions a player asks first. Every boss fight page says at the top that launch-build strategy follows 29 October, keeps only the frames that show something, and leaves the name research to the names page. Where a rule comes from demo builds (death, phase restarts, the Sha-Chi refill) the page now says so. No source was removed; every source list at the end of a page is unchanged.
Every page
On screens 1200px and wider every page head reads in two columns: the title and byline on the left, the lede and Key points on the right, the same way each section already hangs its heading. Phones and tablets are unchanged. The bosses page no longer spills past the right edge on phones.
Every page
Readability pass on every page: sources leave the text for one collapsed “Sources for this page” list at the end (a fact no source confirms says so in one word), a Key points block opens each guide page, and every small size on phones goes up one step. No fact was added or removed.
Every frame gains a Context line with links to the entries it touches, a Bilibili time code beside the YouTube one (the Chinese cut runs 1.5 s ahead), a lead-in per section and a time line of the 23 frames at the top; the Chinese cut is on the page as a second original.
New page: the 3:12 launch trailer of 22 October 2026 in 23 frames, with the pre-load and launch card, the PS5 physical editions card, the director’s note and what Chinese viewers on Bilibili spotted.
SourceOfficial Phantom Blade Zero on YouTube, launch trailer, 22 October 2026
The pre-load is now official: 02:00 UTC on 27 October 2026 (10:00 Beijing, 19:00 Pacific on 26 October), on all platforms including PC, announced with the launch trailer. It had rested on a PlayStation Network tracker. The 134.857 GB PS5 size stays unconfirmed.
SourceOfficial Phantom Blade Zero on YouTube, launch trailer page and its card at 2:18
PS5 discs announced for 2027: Standard, Deluxe and an Ultimate Edition with a collectible steel case. The game is digital only at launch. The editions page had said no physical edition was announced.
SourceOfficial Phantom Blade Zero on YouTube, launch trailer, 3:07
The ray tracing and path tracing tiers now cite S-GAME’s own system requirements page of 12 August 2026: an RTX 5060 for 1080p at 60 fps and an RTX 5080 for 4K at 60 fps, both with upscaling on. They had rested on DSOGaming’s summary of the same figures.
SourceOfficial S-GAME system requirements page, 12 August 2026
The DLSS line now quotes NVIDIA itself: the PC version “will be enhanced by DLSS 4.5 Super Resolution and Multi Frame Generation”, with ray-traced reflections, shadows and caustics. It had said “DLSS 4 Multi Frame Generation”, from Gamersky’s republication of an NVIDIA video of August 2025.
SourceOfficial NVIDIA GeForce news, 13 August 2026
The endings section now quotes director Soulframe Liang directly: “We have 8 different endings in the game, depending on how many side quests you complete.” It had rested on English Wikipedia’s summary of that interview, which we had not read.
SourcePress-reported Game Rant, 18 December 2025, interview with Soulframe Liang
Added: Sixty-Six Days mode has an ending of its own. When the days run out a short cutscene plays, that run’s data becomes history for good, and the game asks whether you want to start over, Liang wrote in September 2026.
SourcePress-reported Gamersky, 9 September 2026, carrying Liang’s own post
The opening quote, S-GAME’s own words for kungfupunk from the State of Play gameplay deep dive, was checked against the video’s captions at 6:13–6:17 and kept as written.
SourceOfficial State of Play gameplay deep dive, PlayStation on YouTube
The unlock countdown now shows seconds, on a smaller red dial after days, hours and minutes. It still counts down to the PlayStation Store moment, 02:00 UTC on 29 October 2026.
The top bar now opens the same four groups as the footer, with one Menu button on phones. Reading notes sit directly above their tables, and on the fifteen boss pages the opening paragraph is split in two. No sentence changed.
Every page
New reading layout on every page: a new type scale and spacing, section headings set in a left column on wide screens, and a footer that lists every page in four groups. No sentence changed.
Both pages gained a line of the launch weeks, a big-figure plate and a lead image; the reviews page an empty scoreboard for Metacritic and OpenCritic and a wall of preview quotes; the pre-load page download times at three line speeds and the pre-load hour on a city clock line. Same words.
Two pages added: the reported review embargo date with what previews said, and the reported PS5 pre-load date and download size. Both stay marked unconfirmed until S-GAME or the stores publish them.
Added: two outlets reported on 20 October 2026 that the review embargo lifts on 26 October 2026, three days before release. S-GAME has not announced it, and neither report gives an hour.
Added a table that sets five soulslike habits (dying, checkpoints, stamina, difficulty and the parry) beside what previews and the official menu say Phantom Blade Zero does. The genre column quotes Wikipedia’s Soulslike and Sekiro articles, read 20 October 2026.
SourcePress-reported DualShockers, October 2026, with IGN and PC Gamer
Epic Games Store date filled in: the store page, read 18 October 2026, shows “Available 10/29/26” and no hour. Until then the listing was there but its date and hour were not recorded.
SourceOfficial Epic Games Store page, read 18 October 2026
Added, marked unconfirmed: a tracker account reports a 27 October PS5 pre-load and a 134.857 GB download. S-GAME has not confirmed either; the PlayStation Store and Steam pages showed no size on 18 October, and no PC size has been reported.
SourceUnconfirmed PlayStation Game Size on X, 16 October 2026
Fifteen boss fight pages added, one for every boss named so far: eleven with stills from official video and notes on what each frame shows, four built only from previews and reports. The bosses page is now a short card per boss.
Boss count corrected from 17 to 15: Chief Disciple’s Fallen Hope and the Lion Dance Grandmaster’s Final Dance are the second phases of two of them. Endings, the time limit, enemy respawns, the Steam date, Epic and weapon counts now read the same on every page.
The five before-launch pages rebuilt; combat, Rainblood and gallery pages redesigned; three frame-by-frame breakdowns of the State of Play, the 11-minute trailer and the Year of the Snake trailer; privacy page corrected.
Four new pages (what kungfupunk means, soulslike and difficulty, open world, multiplayer and Xbox, and a comparison with Black Myth: Wukong); boss entries now list attacks, counters and fight videos; weapons quote their in-game menu text; corrected from the official State of Play video: PS5 console exclusive for at least 12 months, how 66 Days unlocks, and Pathbreaker.
SourceOfficial State of Play gameplay deep dive, PlayStation on YouTube
Site redesign: an opening card on the home page, a new site mark, and the footer now names PARAWULIN PRODUCTION LIMITED as rights holder and S-GAME as developer.
Every page
Every page rebuilt on a new layout. No fact was added or removed; facts were last checked on 11 October.
Every page
Independent review applied. Chinese-name seals now have three states.