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Phantom Blade Zero · Builds

Ranged build: how do you win a fight from range?

This build keeps you at a distance and spends your Remnant Spark on a Ranged Phantom Edge: Flying Dagger first, One-Eyed Bow or Goldblaze as the alternatives. Formless Divine Mirror turns your weapon’s Heavy Attacks into Remnant Spark for them, and three Offensive accessories add the damage.

Ranged build: how do you win a fight from range?
Flying Dagger — official in-game art from Phantom Blade Zero · © PARAWULIN PRODUCTION LIMITED / S-GAME

What goes in the ranged build?

Each effect is the game’s own text at the first level; the number after it is the fully polished or upgraded value.

Flying Dagger, One-Eyed Bow and Goldblaze are all Ranged-type Phantom Edges in the game’s data, the type Formless Divine Mirror names, so the same accessories serve all three.

Ranged build: the full loadout
PieceSlotWhat it doesWhy it is in this build
Flying DaggerPhantom EdgeSkills you use: Quickhand Step (Lv. 5), Shadowless Step (Lv. 15), Windborne Step (Lv. 25), Quickhand MasteryEvery volley is many hits from range. Quickhand Step and Shadowless Step keep you moving and out of harm without stopping the throws, and Soul Tempering (Quickhand Mastery) throws more daggers with stronger Poison.
Remnant Spark CubeAccessory · OffensiveIncreases the damage of all Phantom Edges by 12%.Fully polished: 12% → 25%A flat bonus to every Phantom Edge.
Formless Divine MirrorAccessory · SupportAny [Heavy Attack] attack that hits an enemy builds temporary Remnant Spark. Ranged-type Phantom Edges consume temporary Remnant Spark first.Fully polished: Any [Heavy Attack] attack that hits an enemy builds temporary Remnant Spark. Ranged-type Phantom Edges consume temporary Remnant Spark first and deal 10% more damage.Your weapon’s Heavy Attacks pay for the daggers: they build temporary Remnant Spark, which Ranged Phantom Edges spend first. Fully polished, it also adds 10% Ranged Phantom Edge damage.
Sharpshooter’s EyeAccessory · OffensiveIncreases damage dealt to enemies beyond a certain distance by 15%. When active, the lock-on reticle flashes red.Fully polished: 15% → 25%You fight from range anyway; the lock-on reticle flashes red while the bonus is on.
Crimson ResolveAccessory · OffensiveLanding more than 2 consecutive hits within 1 second increases damage dealt to enemies by 15% for 2 seconds. 5-second cooldown.Fully polished: Landing more than 2 consecutive hits within 1 second increases damage dealt to enemies by 35% for 2 seconds. 4-second cooldown.It rewards a fast string of hits: landing more than 2 consecutive hits within 1 second raises your damage for 2 seconds, so keep the volleys coming.
Forbidden ConcoctionMedicineIncreases Phantom Edge damage by 10% for 15 seconds and restores 20% HP.Fully upgraded: Increases Phantom Edge damage by 20% for 15 seconds and restores 40% HP.More Phantom Edge damage for 15 seconds, plus HP: drink it before you open fire.
Shadowless FormAbilityUsing a Phantom Edge has a 15% chance to not consume Remnant Spark.Each Phantom Edge use has a chance to cost nothing. Learn it at a Bell, under Train Abilities.

How do you play it?

Every Phantom Edge spends Remnant Spark. In this build your weapon earns it: each Heavy Attack that lands builds temporary Remnant Spark through Formless Divine Mirror, and the daggers spend that before your own.

  1. Open with your weapon: land Heavy Attacks (Y) to build temporary Remnant Spark.
  2. Back off until Sharpshooter’s Eye is on: the lock-on reticle flashes red.
  3. Drink Forbidden Concoction, then press R2 repeatedly to throw volleys of Flying Dagger.
  4. When the enemy closes in, press Dodge during the volley: from level 5, Quickhand Step teleports you and you throw again without breaking the combo. From level 15, Shadowless Step does it for you when an attack is about to hit, and negates that hit.
  5. From level 25, press L1 + R2 for Windborne Step: you move at high speed and leave Phantom Doubles behind, and when it ends they all attack the target with you.

What can you swap in?

When is One-Eyed Bow the better pick?

One-Eyed Bow deals more damage to enemies at full HP, so open the fight with it. Hold R2 to charge (you can move while charging) and release to fire. From level 5, L1 + R2 fires Death Ray, which pierces the enemy and hits the ones behind; from level 15, holding L1 + R2 keeps the ray going (Death Gaze) and spends Remnant Spark over time. The rest of the loadout stays.

One-Eyed Bow version: what changes
PieceSlotWhat it doesWhy it is in this build
One-Eyed BowPhantom EdgeSkills you use: Death Ray (Lv. 5), Death Gaze (Lv. 15), Thousand-Eyed Gaze (Lv. 25), Rapid ShotIts first shot hits hardest on an enemy at full HP; Death Gaze and, from level 25, Thousand-Eyed Gaze turn Remnant Spark into a steady ray.

How do you play Goldblaze at low HP?

Goldblaze fires from range with R2 and also deals more damage to enemies at full HP. Its Firelock Steps let you fire on the move after a dodge: Firelock Step · Side from level 5, Firelock Step · Forward from level 15 and Firelock Step · Back from level 25. Soul Tempering adds Dodge Counter, a Perfect Dodge counterattack (L1 + R2 just before a hit lands) that deals greatly increased damage.

This version trades Sharpshooter’s Eye and Crimson Resolve for two accessories that grow as you weaken, Desperate Stand and Twin Fish Pendant. Add Battleforged, learn Against All Odds and drink Lament Draught too. That makes five accessories; if you run out of slots, extra ones are unlocked in Train Abilities at a Bell. Twin Fish Pendant pays most at low Sha-Chi, and switching weapons fully restores it, so fire before you switch.

Low-HP Goldblaze version: what changes
PieceSlotWhat it doesWhy it is in this build
GoldblazePhantom EdgeSkills you use: Firelock Step · Side (Lv. 5), Firelock Step · Forward (Lv. 15), Firelock Step · Back (Lv. 25), Dodge CounterIt fires even while you dodge, so you keep shooting from outside the enemy’s reach.
Desperate StandAccessory · OffensiveThe lower your HP, the greater your damage increase, up to 25%.Fully polished: 25% → 40%The lower your HP, the more it adds.
Twin Fish PendantAccessory · OffensiveDamage increases as Sha-Chi decreases, up to 20%.Fully polished: 20% → 30%The lower your Sha-Chi, the more it adds.
BattleforgedAccessory · DefensiveAfter 10 seconds without taking damage, becomes immune to the next hit.Fully polished: After 6 seconds without taking damage, becomes immune to the next hit.Your safety net at low HP: after a stretch without taking damage, the next hit does nothing.
Against All OddsAbilityOnce per battle, prevents one attack that would reduce HP below 10%.A second safety net: once per battle it stops one attack that would take you below 10% HP.
Lament DraughtMedicineIncreases damage dealt to enemies by 10% for 30 seconds and restores 20% HP.Fully upgraded: Increases damage dealt to enemies by 20% for 40 seconds and restores 40% HP.More damage to enemies for 30 seconds, plus HP.

Where do you get each piece?

Where do you get Flying Dagger?

Chapter 2, Crimson Forest — nearest bell: Thieves’ Camp (reward for delivering all Crimson Forest treasures to Quick Hand Zhang in Quick Hand’s Request; Soul Tempered with Quick Hand’s Manual, which Zhang gives you for the Mirage Estate treasures in the same quest)

Where do you get Remnant Spark Cube?

A reward from the quest The Cube, during this step: Speak with Myst to learn more about the cube.

It comes in 2 fragments; the map marks one place for them:

The game data gives no place for Remnant Spark Cube Fragment: Tenon.

Where do you get Formless Divine Mirror?

On the map:

Where do you get Sharpshooter’s Eye?

On the map:

Where do you get Crimson Resolve?

A reward from the quest Young Master Lan, when you complete it: Go to the Lan Manor and discuss matters with Lan Shaodi.

Where do you get Forbidden Concoction?

A pickup at Zhang’s Hideout in the Village of Lu (Chapter 3).

Where do you get One-Eyed Bow?

Chapter 7, Meigu Lake — nearest bell: One-Eyed Isle Dock (dropped by One-Eyed Archer)

Where do you get Goldblaze?

Chapter 4, Pangzhen — nearest bell: Zhang’s Hideout (Pangzhen) (Quick Hand Zhang’s hideout reward in Quick Hand’s Request)

Where do you get Desperate Stand?

On the map:

Where do you get Twin Fish Pendant?

No chest holds it. It comes from a fight late in the Mandate Encampment, and it starts with the woman you meet on top of the Dovecote tower: let her go.

At the Dovecote Bell, climb to the top of the tower, where Red, the Mysterious Swordswoman attacks you. She is not fighting at full strength: Sha-Chi drives her and she cannot stop herself. Don’t finish her. Leave the tower top by the chain beside it. Her story goes on in Daughter of the Dark Sect.

Later, fight Chief Disciple of the Seven-Stars Formation by the Tower Rear Exit Bell. In his second phase Red joins him. Beat them both, and the Twin Fish Pendant is yours after the fight.

Where do you get Battleforged?

On the map:

Where do you get Lament Draught?

In a chest in the Training Grounds Depths of the Mandate Encampment (Chapter 5).

Frequently asked questions

Does Formless Divine Mirror work with Flying Dagger?

Flying Dagger, One-Eyed Bow and Goldblaze are all Ranged-type Phantom Edges in the game’s data, the type Formless Divine Mirror names, so the same accessories serve all three.

How do you keep throwing daggers while you dodge?

When the enemy closes in, press Dodge during the volley: from level 5, Quickhand Step teleports you and you throw again without breaking the combo. From level 15, Shadowless Step does it for you when an attack is about to hit, and negates that hit.

When is One-Eyed Bow better than Flying Dagger?

One-Eyed Bow deals more damage to enemies at full HP, so open the fight with it. Hold R2 to charge (you can move while charging) and release to fire. From level 5, L1 + R2 fires Death Ray, which pierces the enemy and hits the ones behind; from level 15, holding L1 + R2 keeps the ray going (Death Gaze) and spends Remnant Spark over time. The rest of the loadout stays.

Read next

Sources for this page 3
  1. Every name and effect is the game’s own text Official Phantom Blade Zero launch localisation tables, accessory table and Medicine texts: every item’s effect at its first and at its fully polished or upgraded level, and each weapon’s skill texts, checked 8 November 2026.
  2. Where each piece comes from Official Phantom Blade Zero game data (chest and pickup positions, quest rewards, boss drops), the same as on each piece’s own page on this site.
  3. Which pieces go together, and in what order you use them Our reading The combinations and the order of play are ours, put together from the item and skill texts above.